Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jan 26, 2010, 05:40 AM // 05:40   #201
Del
Desert Nomad
 
Del's Avatar
 
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Regulus X View Post
They're basically chopping ranger's d***'s off completely with this update. I feel sorry for all you ranger fans out there.

LOL
This doesn't affect apply rangers. no big deal. ranger's role isn't to do big damage, it's to spread conditions and disrupt. Who cares about some baed near useless skills being nerfed? they didn't even get the real issue with ranger which was the fact that expertise lets them spam lame skills and with with their gay ass lamer sway builds.
Del is offline   Reply With Quote
Old Jan 26, 2010, 05:48 AM // 05:48   #202
Lion's Arch Merchant
 
Ariovist Lynxkind's Avatar
 
Join Date: Dec 2006
Location: Lynxkind Atrium, Echovald Forest, Cantha
Guild: Death Bringers Union [DBU]
Profession: R/
Default

Quote:
Originally Posted by Apathetic Tom View Post
LOL
This doesn't affect apply rangers. no big deal. ranger's role isn't to do big damage, it's to spread conditions and disrupt. Who cares about some baed near useless skills being nerfed? they didn't even get the real issue with ranger which was the fact that expertise lets them spam lame skills and with with their gay ass lamer sway builds.
*resists urge not to flame...*

hang on... spread conditions and disrupt? Isn't that what Mesmers are supposed to do? Really rangers should be the midway between dealing damage and giving conditions, but then again, everyone has different ideas about what each class should do and their place in the GW (or any ORPG) world...
Ariovist Lynxkind is offline   Reply With Quote
Old Jan 26, 2010, 06:12 AM // 06:12   #203
Krytan Explorer
 
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
Default

Rangers dealing high amounts of damage in a matter of 2 seconds has been a problem from Proph. This is actually a step up for Anet.

The only skillful rangers were those who had next to no damage output but could still pressure and shutdown like a pimp. Basically, the physical equivalent a dom mes.
Apok Omen is offline   Reply With Quote
Old Jan 26, 2010, 06:29 AM // 06:29   #204
Ascalonian Squire
 
Join Date: Nov 2006
Guild: ATF
Profession: N/
Default

Quote:
Originally Posted by Skyy High View Post
So you're saying we've gotten nothing of value from any updates in the past....what? A year? Because, while they haven't maintained the same level of quantity or quality as they were when, you know, the entire team was working on GW1, they certainly have given us a number of improvements to the game relatively recently. The PvP meta, for one thing, has been rather stale lately, but don't try to tell me that it isn't a hell of a lot better right now than it was in the past year or two. I remember when hexway was literally all anyone ran in GvG; midlines are still too powerful (which at the very least they've acknowledged in this dev update), but the game is nowhere near as unhealthy as it was right after NF's release.
I can't comment on how he feels, but I can say that I think things were pretty good right after the release of Nightfall. Yes there were some things being abused, (when weren't there) but there were also two new classes and a ton of new skills to mess with.

TBH I do think things are at about the worst they have ever been ( well since spirits stacked and rangers hit everything for 400 anyways) because they have stagnated.

I don't think its unreasonable to expect updates of the same quality today as we saw two years ago. The reason why is that all the skills are out there. We know what they do now, we understand the synergistics. The only reason for anything to need balancing right now is because they messed up somewhere.

Had they kept thier promises and adhered to the print on the box, and placed some effort in maintaining the games identity rather than selling out over the last couple years the only real task they would have right now would be to keep things fresh by rotating various versions of skills in and out which would probably leave time for them to add new content as opposed to simple rehashes.

All that being said it is what it is and we got what we get and we either accept it or not. But be honest. Don't promise bi-monthly updates and then let the game stagnate for 8 months. For me, its the empty promises and 18 month delays that are the most disapointing.

I don't think its wrong to expect something more. I am pulling my wallet out every other week for another storage slot or a set of costumes or a character makeover......... not because I really care so much about those things, but because I WANT UPDATES AND SUPPORT. I want them to deliver the bi-monthly updates.

Sure it is easy to say, oh they are busy working on GW2. But guess what? I am still playing GW1. I am not at all concerned with GW2.
veteran_player is offline   Reply With Quote
Old Jan 26, 2010, 06:58 AM // 06:58   #205
Frost Gate Guardian
 
Join Date: Jan 2007
Profession: A/W
Default

Quote:
Originally Posted by Apok Omen View Post
Rangers dealing high amounts of damage in a matter of 2 seconds has been a problem from Proph. This is actually a step up for Anet.

The only skillful rangers were those who had next to no damage output but could still pressure and shutdown like a pimp. Basically, the physical equivalent a dom mes.
+1

ps:standart melshot ranger in gvg has next to nothing as damage also
NoConnection is offline   Reply With Quote
Old Jan 26, 2010, 09:17 AM // 09:17   #206
Desert Nomad
 
Axel Zinfandel's Avatar
 
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
Default

Quick Shot was probably the last skill on the Ranger that needed a nerf, esspecially with Needling Shot removed as synergy.

Needling builds were one of the very few Ranger PvE builds I enjoyed :/ *sigh*

And a Soldier's Fury nerf in PvE of all things? is that really necessary?

You know, looking back to that interview and how you guys realize that PvE and PvP is a different game, and looking at this PvP focused update and how many PvE skills it messes with kind of bugs me. Which is it guys?

Also, Sundering/Penetrating shot LOOKS like a buff, but it's actually a nerf considering the .5 second aftercast. the total time not is bumped up to 1.25 from 1 second.


Overall, looks good for PvP, terrible for PvE

Last edited by Axel Zinfandel; Jan 26, 2010 at 09:21 AM // 09:21..
Axel Zinfandel is offline   Reply With Quote
Old Jan 26, 2010, 09:52 AM // 09:52   #207
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

Quote:
Originally Posted by Regina Buenaobra View Post
Hey everyone. A few changes emerged after testing over the weekend, and we'd like to share another preview with you:

http://wiki.guildwars.com/wiki/Feedb...pdate_previews
These updates are bad and the test krewe should be ashamed. They reek of single class perspective bias.

Ranger's needed no nerf. People needed to stop being bad and learn to use obstruction better. And quick shot nerf? LMAO! Quick shot was left behind in the power creep ages ago. This just confirms that the people in charge of these updates have no clue how ranger is actually played.

Wounding strike nerf where?

Soldier fury nerf in...PVE? LOL?

FF nerf where?

PRETTYMUCHEVERYTHINGTOPPLAYERSHAVEBEENCOMPLAINING ABOUTFORTHEPASTTWOYEARS nerf where ?


The only thing redeeming here is the life steal monk buffs. Too bad they are years in the meta too late, otherwise it may have actually meant something.

Bad skill updates are bad. Bad balance team is bad. Dead game is dead.


Quote:
Originally Posted by Regulus X View Post
They're basically chopping ranger's d***'s off completely with this update. I feel sorry for all you ranger fans out there.

Actually they aren't. The degen/interrupt builds that Rangers such as myself like to run are pretty much unaffected. The majority of these nerfs are dumb because they don't really address major issues. This update may kill Ranger spike in HA...but the problems that plague HA are much much deeper than just Rspike. The entire way HA is designed from the way rank is determined on up is flawed and rewards unskillful play in favor of mindless grind. Players will simply flock to the next best mindless 123 build like they have done for ages and it will be business as usual. Same with GVG.

Last edited by Master Ketsu; Jan 26, 2010 at 10:08 AM // 10:08..
Master Ketsu is offline   Reply With Quote
Old Jan 26, 2010, 10:01 AM // 10:01   #208
Academy Page
 
ousbique's Avatar
 
Join Date: Apr 2006
Location: France :)
Guild: Rage Team [rT]
Profession: Mo/
Default

Quote:
Originally Posted by Master Ketsu View Post
Ranger's needed no nerf. People needed to stop being bad and learn to use obstruction better.
wow, lol.

Obstruction ? where ? On many halls there's no way to hide. Look at the flagstand on jade, firemap, druids, corrupted, imperial or uncharted... even if there is a possibility of obstructions, rangers and paras just have to active "fall back" and Lightning Reflexes and go pew pew !
ousbique is offline   Reply With Quote
Old Jan 26, 2010, 10:08 AM // 10:08   #209
Desert Nomad
 
Master Ketsu's Avatar
 
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
Default

Quote:
Originally Posted by ousbique View Post
wow, lol.

Obstruction ? where ? On many halls there's no way to hide. Look at the flagstand on jade, firemap, druids, corrupted, imperial or uncharted... even if there is a possibility of obstructions, rangers and paras just have to active "fall back" and Lightning Reflexes and go pew pew !
Do you have any idea how buggy obstruction is?
Master Ketsu is offline   Reply With Quote
Old Jan 26, 2010, 10:13 AM // 10:13   #210
Pyromaniac
 
YunSooJin's Avatar
 
Join Date: Aug 2005
Profession: Mo/W
Default

Quote:
Originally Posted by Ariovist Lynxkind View Post
*resists urge not to flame...*

hang on... spread conditions and disrupt? Isn't that what Mesmers are supposed to do? Really rangers should be the midway between dealing damage and giving conditions, but then again, everyone has different ideas about what each class should do and their place in the GW (or any ORPG) world...
thought i'd nip this in the bud before the stupid gets too strong but..

no, mesmers do not spread conditions >.>

in pvp disruption is mainly rangers and mesmers
YunSooJin is offline   Reply With Quote
Old Jan 26, 2010, 11:08 AM // 11:08   #211
The Hotshot
 
lemming's Avatar
 
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
Default

Quote:
Originally Posted by Master Ketsu View Post
These updates are bad and the test krewe should be ashamed. They reek of single class perspective bias.

Ranger's needed no nerf. People needed to stop being bad and learn to use obstruction better. And quick shot nerf? LMAO! Quick shot was left behind in the power creep ages ago. This just confirms that the people in charge of these updates have no clue how ranger is actually played.
The only thing your post confirmed was that you have no clue how gvg has actually been played for the last four months.

P.S.
Quote:
Originally Posted by Master Ketsu View Post
PRETTYMUCHEVERYTHINGTOPPLAYERSHAVEBEENCOMPLAINING ABOUTFORTHEPASTTWOYEARS nerf where ?
What kind of "top players" have you been talking to?
lemming is offline   Reply With Quote
Old Jan 26, 2010, 11:38 AM // 11:38   #212
Krytan Explorer
 
Join Date: Aug 2007
Location: The Netherlands
Profession: W/
Default

No love for the ranger. Nerf lightning reflexes you might aswell add a big bullseye on ranger foreheads. I say increase ranger max armor lever to 100 to compensate for this crap. (just kidding) But it does sadden me. Test crew is full of sin loving dicks.
isildorbiafra is offline   Reply With Quote
Old Jan 26, 2010, 11:52 AM // 11:52   #213
Wilds Pathfinder
 
Windf0rce's Avatar
 
Join Date: Jan 2007
Default

lol, stop crying now, Ranger is still one of the most powerful PvP professions even after those nerfs that only affect stupid gimmick spike builds (ultra defense ultra offense Para / Ranger teams zzzz). When will people realise that D-Shotting a WoH hurts a team way more than dealing big damage?

THE R/Mo 'Apply' template isn't being hit and that's all that matters... it's a very good update.

Last edited by Windf0rce; Jan 26, 2010 at 11:56 AM // 11:56..
Windf0rce is offline   Reply With Quote
Old Jan 26, 2010, 02:35 PM // 14:35   #214
Frost Gate Guardian
 
Join Date: Aug 2009
Default

Not a bad balance to be honest...

Cultist really hits the Bspikers and dual ranger is toned down.

Also the snares are a bit toned which is also nice.

Good job Anet!
AexIndex is offline   Reply With Quote
Old Jan 26, 2010, 03:05 PM // 15:05   #215
Grotto Attendant
 
zwei2stein's Avatar
 
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
Default

Quote:
Originally Posted by isildorbiafra View Post
Test crew is full of sin loving dicks.
Yeah, I heard they are going to do a lot of unconfortable and sometimes surprising things to em in next update.
zwei2stein is offline   Reply With Quote
Old Jan 26, 2010, 03:20 PM // 15:20   #216
Jungle Guide
 
Join Date: Sep 2006
Guild: Super Kaon Action Team [SuKa]
Default

Holy shit,

Why randomly buff Cripshot. That must be the most ... Nevermind, I can think of 100 more retarded buffs.
The Arching Healer is offline   Reply With Quote
Old Jan 26, 2010, 03:28 PM // 15:28   #217
Desert Nomad
 
Krill's Avatar
 
Join Date: May 2005
Location: America
Default

Quote:
Originally Posted by AexIndex View Post


Also the snares are a bit toned which is also nice.
Water magic hardly takes a hit, namely no change to f-gust and now we're gona have laser beam cripshot...
Krill is offline   Reply With Quote
Old Jan 26, 2010, 04:14 PM // 16:14   #218
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

RTL nerf

Cripshot looks gloriousssss now. EDIT - no love for the ranger? CRIPPLE+UNBLOCKABLE+FAST? JESUS RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO SHIT RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO

Also gw is still boring.

Last edited by Snow Bunny; Jan 26, 2010 at 04:18 PM // 16:18..
Snow Bunny is offline   Reply With Quote
Old Jan 26, 2010, 05:05 PM // 17:05   #219
Desert Nomad
 
jazilla's Avatar
 
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
Default

This looks good. I am surprised at the comments on the link though, and I quote: "We do not expect PvE paragons to be harmed by this change; so we're letting it apply to both PvE and PvP." Meaning you didn't test it in PvE even though you've had 4 and a half months to do so?

I hope next month's update is ginormous, because I figured you guys were going for a homerun ball and changing the pvp meta drastically with all the time it took to get this out. While I understand that subtlety is a nice way to go, I don't believe your reasons of why it took so long to do this quite frankly. We used to get updates like this in a month's time of work.

Anyways, some of the changes look pretty great. The monk stuff is really cool.
jazilla is offline   Reply With Quote
Old Jan 26, 2010, 05:36 PM // 17:36   #220
Wilds Pathfinder
 
Artisan Archer's Avatar
 
Join Date: May 2007
Guild: Free Wind
Profession: R/
Default

Cripshot is ossum, longbow range/undodgeable lol

I have a feeling this change will be reverted though.
Artisan Archer is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:24 AM // 09:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("